![]() ![]() Have a tiny crown of invulnerability on some enemies that you can bonk off by nudging it, like in the Adventure Time pilotĪn enemy visual redesign I immediately undid.Let you grab onto enemy modules and pull them out to help Finn defeat them.Have a Jake Suit mode where Finn would control movement and you control punching. ![]() Have flying enemies you had to grab and hold down for Finn to bash.Have boss enemies with modules like ‘Forcefield’, which would require you to drop Finn behind them to take it out.Generate randomised enemies from component modules, to keep encounters fresh.Finn is AI controlled, but you can pick him up.You play as Jake, and can stretch your legs and your arms with the cursor keys.Featured both Jake and Finn and in some way reflected their friendship.Focused on something unique about the show and central to it.Wasn’t just an existing type of game re-skinned to look like Adventure Time.I wanted to make an Adventure Time game that: If you’re not using Windows or don’t care enough, here’s a video of me playing it: Here’s how it went!įirstly, here’s where you can grab the actual game and try it. I finished mine at 2am that Monday, left the next day for a work trip, then spent all of last weekend working on Gunpoint, so I haven’t had time to talk about how it went. It meant anyone could make a game with Adventure Time characters for the purposes of that compo, which is rare, so I did. On the weekend of the 15th, Fantastic Arcade held an Adventure Time-themed Game Making Frenzy.
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